Systems / Features

Gameplay modules: professions, olympiad, castles, skills, items, and shops.

Archive snapshot: 2026-04-30

Professions

Class change1st & 2nd class: free3rd class: 30,000,000 Adena3rd class reward: 1× Giant’s CodexNotesDesigned for fast progression and less routineClear & simple requirements without long grinding chains

  • 1st & 2nd class: free
  • 3rd class: 30,000,000 Adena
  • 3rd class reward: 1× Giant’s Codex
  • Designed for fast progression and less routine
  • Clear & simple requirements without long grinding chains
Full details

Class change

  • 1st & 2nd class: free

  • 3rd class: 30,000,000 Adena

  • 3rd class reward: 1× Giant’s Codex

Notes

  • Designed for fast progression and less routine

  • Clear & simple requirements without long grinding chains

Missions

DailyInstances (daily tasks + rewards)WeeklyOlympiad participation goalsFarm locations objectivesOne-timeLeveling progression missions

  • Instances (daily tasks + rewards)
  • Olympiad participation goals
  • Farm locations objectives
  • Leveling progression missions
Full details

Daily

  • Instances (daily tasks + rewards)

Weekly

  • Olympiad participation goals

  • Farm locations objectives

One-time

  • Leveling progression missions

Subclass

Subclass accessShort subclass quest (or via Donate Coins)No limits on subclassesYou can take any profession (no “same class type” restrictions)Subclass certificationsSubclass certifications work on all subclasses

  • Short subclass quest (or via Donate Coins)
  • No limits on subclasses
  • You can take any profession (no “same class type” restrictions)
  • Subclass certifications work on all subclasses
Full details

Subclass access

  • Short subclass quest (or via Donate Coins)

  • No limits on subclasses

  • You can take any profession (no “same class type” restrictions)

Subclass certifications

  • Subclass certifications work on all subclasses

Buffer

Buff slotsBuff slots: 28Dance/Song slots: 12 + 4 extraDurationBuff duration: 2 hoursPremium buff duration: 3 hours.sellbuff

  • Buff slots: 28
  • Dance/Song slots: 12 + 4 extra
  • Buff duration: 2 hours
  • Premium buff duration: 3 hours
Full details

Buff slots

  • Buff slots: 28

  • Dance/Song slots: 12 + 4 extra

Duration

  • Buff duration: 2 hours

  • Premium buff duration: 3 hours

.sellbuff

GM-Shop

Gear accessFull B-grade for AdenaA-grade for crystalsTop A weapons: Adena / crystals + special items from Primeval questsSuppliesAll supplies up to A-gradeTalisman section available

  • Full B-grade for Adena
  • A-grade for crystals
  • Top A weapons: Adena / crystals + special items from Primeval quests
  • All supplies up to A-grade
  • Talisman section available
Full details

Gear access

  • Full B-grade for Adena

  • A-grade for crystals

  • Top A weapons: Adena / crystals + special items from Primeval quests

Supplies

  • All supplies up to A-grade

  • Talisman section available

Donate Shop

Useful itemsQuest itemsSuppliesPower ShirtsCosmetics & systemsCosmetics.dressme system

  • Quest items
  • Supplies
  • Power Shirts
  • Cosmetics
  • .dressme system
Full details

Useful items

  • Quest items

  • Supplies

  • Power Shirts

Cosmetics & systems

  • Cosmetics

  • .dressme system

Olympiad

SchedulePeriod: Friday – SaturdayTime: 18:00 – 01:00 (server time)Cycle: 1 weekRewards & RulesRewards condition: minimum 15 matches to receive rewardsReward cap: up to +6 items (to keep balance)Hero weapons: reworked…

  • Period: Friday – Saturday
  • Time: 18:00 – 01:00 (server time)
  • Cycle: 1 week
  • Rewards condition: minimum 15 matches to receive rewards
  • Reward cap: up to +6 items (to keep balance)
Full details

Schedule

  • Period: Friday – Saturday

  • Time: 18:00 – 01:00 (server time)

  • Cycle: 1 week

Rewards & Rules

  • Rewards condition: minimum 15 matches to receive rewards

  • Reward cap: up to +6 items (to keep balance)

  • Hero weapons: reworked / actualized for this server

  • Olympiad shop: adjusted to match the server type and economy

Arenas

  • We removed arenas that allow easy out run enemy

  • Remaining arenas: Fountain and Open Arena

Instances

Solo Kamaloka (reworked reward)Levels: 70–80 and 80+70+ rewards: BEAA, BEWA, Giant’s Codex, Life Stones, potions78+ rewards: BEAS, BEWS, Giant’s Codex, Life Stones, potionsExtra reward for mission completionCan enter Eve…

  • Levels: 70–80 and 80+
  • 70+ rewards: BEAA, BEWA, Giant’s Codex, Life Stones, potions
  • 78+ rewards: BEAS, BEWS, Giant’s Codex, Life Stones, potions
  • Extra reward for mission completion
  • Can enter Every day and buy extra pass for second time from shop's
Full details


Solo Kamaloka (reworked reward)

  • Levels: 70–80 and 80+

  • 70+ rewards: BEAA, BEWA, Giant’s Codex, Life Stones, potions

  • 78+ rewards: BEAS, BEWS, Giant’s Codex, Life Stones, potions

  • Extra reward for mission completion

  • Can enter Every day and buy extra pass for second time from shop's

Twins (80+ lvl)

  • Boss drops: Dynasty

  • Special reward box with spellbooks of Will's and Protections

  • Soul Crystal leveling to 14: 50% party (one from party)

  • Can Enter every day. No extra passes.

Chambers (81+ lvl)

  • New farm zone for Dynasty Gear.

  • You can enter Instance unlimited time like Rift

Tiat (82+ lvl)

  • Farm: Icarus and Vesper weapons

  • Spellbooks of Will's and Protections

  • Resets Wednesday and Saturday 6:30. No extra passes.

Castle Siege's

Castle Siege & Territory Wars ScheduleJoin the weekly battles for glory, power, and control of the kingdom. Gather your clan, prepare your strategy, and fight for dominance on the battlefield.Castle SiegeEvery Saturd…

Full details

Castle Siege & Territory Wars Schedule

Join the weekly battles for glory, power, and control of the kingdom. Gather your clan, prepare your strategy, and fight for dominance on the battlefield.

Castle Siege

Every Saturday at 20:00 server time.

Take part in epic large-scale battles where clans compete to capture and defend castles. Victory grants prestige, rewards, and control over valuable territories.

Territory Wars

Every Sunday at 18:00 server time.

Fight for territorial influence and prove your clan’s strength in massive PvP warfare. Secure lands, earn rewards, and rise in the rankings.

Prepare your gear, unite your allies, and be ready for war every weekend!

Town

Status Given

Gludio

STR / INT +1

Dion

DEX / WIT +1

Giran

STR / MEN +1

Oren

CON / MEN +1

Aden

DEX / MEN +1

Innadril

CON / INT +1

Goddard

DEX / INT +1

Rune

STR / WIT +1

Schuttgart

CON / WIT +1

General

Auto-learnAuto-learn skills up to level 75Forgotten skillsForgotten skills from spellbooks are available for Adena in GM ShopHigh Five mechanicsCore mechanics based on High FiveStandard Hi5 skill enchantingSubclass skill…

  • Auto-learn skills up to level 75
  • Forgotten skills from spellbooks are available for Adena in GM Shop
  • Core mechanics based on High Five
  • Standard Hi5 skill enchanting
  • Skills work for all your subclasses (not only main)
Full details

Auto-learn

  • Auto-learn skills up to level 75

Forgotten skills

  • Forgotten skills from spellbooks are available for Adena in GM Shop

High Five mechanics

  • Core mechanics based on High Five

  • Standard Hi5 skill enchanting

Subclass skills

  • Skills work for all your subclasses (not only main)

  • No skill specialization: any subclass can learn all available skills

Clan & squad skills

  • Retail Hi5 clan skills (active for all clan members)

  • Squad skills enabled learnable at same clan manager like other skills

  • Special buff for online clan leader: +5% PvE DMG/DEF

Clan Skills

Clan SkillsRetail High Five clan skills.Skills apply to all clan members (not limited to specific roles).Squad SkillsSquad skill system is enabled — skills are learned at the Clan Skill Manager and require Clan Eggs to l…

  • Retail High Five clan skills.
  • Skills apply to all clan members (not limited to specific roles).
  • Squad skill system is enabled — skills are learned at the Clan Skill Manager and require Clan Eggs to learn.
  • Bonuses work for the squad members as intended.
Full details

Clan Skills

  • Retail High Five clan skills.

  • Skills apply to all clan members (not limited to specific roles).

Squad Skills

  • Squad skill system is enabled — skills are learned at the Clan Skill Manager and require Clan Eggs to learn.

  • Bonuses work for the squad members as intended.

Rare Equipment

Foundation (Rare) & Double Craft RatesFoundation (Rare) craft chance: 4%Double Craft chance: 2%On Double Craft success, you will receive 2 crafted items while consuming materials for 1 craft.

  • Foundation (Rare) craft chance: 4%
  • Double Craft chance: 2%
  • On Double Craft success, you will receive 2 crafted items while consuming materials for 1 craft.
Full details

Foundation (Rare) & Double Craft Rates

  • Foundation (Rare) craft chance: 4%

  • Double Craft chance: 2%

  • On Double Craft success, you will receive 2 crafted items while consuming materials for 1 craft.

Set Changes

A Grade SetsHeavyTallum: STR +2, CON -2, Atk. Spd. +8%, Weight limit +5759, Resist Poison +80%, Resist Bleeding +80%, Mental Resistance +50%Dark Crystal: CON +2, STR -2, Cast. Spd. +15%, Healing Power +4, Resist Paralyze…

  • Tallum: STR +2, CON -2, Atk. Spd. +8%, Weight limit +5759, Resist Poison +80%, Resist Bleeding +80%, Mental Resistance +50%
  • Dark Crystal: CON +2, STR -2, Cast. Spd. +15%, Healing Power +4, Resist Paralyze +50%, Resist Medusa +30% | Shield: Shield Def. Rate +18%
  • Nightmare: CON +2, DEX -2, P. Atk. +4%, P. Def. +6%, Magic Resistance +5, Resist Sleep +70%, Resist Hold +70% | Shield: Damage Reflect +5%
  • Majestic: STR +2, CON -2, P. Atk. +6%, Accuracy +5, Resist Stun +50%
  • Tallum: MEN +2, WIT -1, Cast. Spd. +15%, Skill Use Time -8%, Max HP +222, MP Regen +8%, Resist Poison +80%, Resist Bleeding +80%, Mental Resistance +50%
Full details

A Grade Sets

Heavy

  • Tallum: STR +2, CON -2, Atk. Spd. +8%, Weight limit +5759, Resist Poison +80%, Resist Bleeding +80%, Mental Resistance +50%

  • Dark Crystal: CON +2, STR -2, Cast. Spd. +15%, Healing Power +4, Resist Paralyze +50%, Resist Medusa +30% | Shield: Shield Def. Rate +18%

  • Nightmare: CON +2, DEX -2, P. Atk. +4%, P. Def. +6%, Magic Resistance +5, Resist Sleep +70%, Resist Hold +70% | Shield: Damage Reflect +5%

  • Majestic: STR +2, CON -2, P. Atk. +6%, Accuracy +5, Resist Stun +50%

Light

  • Tallum: MEN +2, WIT -1, Cast. Spd. +15%, Skill Use Time -8%, Max HP +222, MP Regen +8%, Resist Poison +80%, Resist Bleeding +80%, Mental Resistance +50%

  • Dark Crystal: STR +1, CON -1, Atk. Spd. +4%, P. Atk. +4%, Resist Paralyze +50%

  • Nightmare: DEX +1, CON -1, M. Def. +7%, P. Skill Evasion +5%, Vampiric Rage +3%, Resist Sleep +70%, Resist Hold +70%

  • Majestic: DEX +1, CON -1, P. Atk. (Bow/Crossbow) +8%, Max HP +240, Weight limit +5759, Resist Stun +50%

Robe

  • Tallum: WIT +2, INT -1, M. Def. +8%, Cast. Spd. +15%, Speed +7, Resist Poison +80%, Resist Bleeding +80%, Mental Resistance +50%

  • Dark Crystal: WIT +2, MEN -2, P. Def. +8%, Cast. Spd. +15%, Speed +7, Magic Cancel Rate -50, Resist Paralyze +50%

  • Nightmare: INT +2, WIT -1, M. Atk. +13%, Cast. Spd. +10%, M. Crit. Power +12%, MP Regen +8%, Resist Sleep +70%, Resist Hold +70%

  • Majestic: MEN +1, INT -1, Cast. Spd. +15%, Max MP +240, MP Regen +8%, Resist Stun +50%

S Grade Sets

  • Imperial Crusader: STR +2, P./M. Def. +8%, Max HP +445, Sleep/Root Resist +70%

  • Draconic: DEX +1, STR +1, P. Atk. Spd. +4%, P. Atk. +4%, Max MP +289, Weight limit +5759

  • Major Arcana: WIT +2, INT +1, MEN -1, M. Atk. +17%, Cast. Spd. +7%, Move Speed +7, Stun/Cancel Resist +50%, Weight limit +5759

Dynasty

Heavy

  • Shield Master: CON +2, Max HP +520, P. Def. +6.6%, M. Def. +8%, Healing Efficiency +6%, P. Critical Damage Resist -5%, Mental/Stun Resist +20%

  • Weapon Master: STR +2, CON -2, Max HP +520, P. Atk. +6.6%, P. Crit. Rate +29.5, P. Crit. Damage +282, Mental/Stun Resist +20%

  • Force Master: STR +1, DEX +1, CON -2, Max HP +520, P. Atk. +6.6%, Speed +3, Re-use (Phys/Magic) -6%, MP Cost (Physical) -6%, Mental/Stun Resist +20%

  • Bard: STR +2, CON -2, Max HP +520, P. Def. +6.6%, P. Critical Damage Resist -5%, MP Cost (Rhythm) -12%, Mental/Stun Resist +20%

Light

  • Force: STR +1, DEX +1, CON -2, Max HP +520, Atk. Spd. +4%, P. Atk. +6.6%, Re-use (Phys/Magic) -6%, MP Cost (Physical) -6%, Mental/Stun Resist +20%

  • Dagger: DEX +2, CON -2, Max HP +520, Atk. Spd. +3.24%, P. Crit. Damage +5%, Evasion +5.3, Speed +4, Avoid Rate (Physical skills) +5%, Re-use (Phys/Magic) -5%, Mental/Stun Resist +20%

  • Bow: STR +1, DEX +1, CON -2, Max HP +520, Atk. Spd. +3.24%, Accuracy +4.3, Speed +3, Bow Range +50, Re-use (Phys/Magic) -12%, Mental/Stun Resist +20%

  • Weapon: STR +1, DEX +1, CON -2, Max HP +520, P. Atk. +6.6%, P. Crit. Rate +29.5, P. Crit. Damage +282, Mental/Stun Resist +20%

Robe

  • Enchanter: MEN +2, INT -2, Max MP +321, Cast. Spd. +15%, M. Atk. +10%, Speed +5, Healing Efficiency +8%, MP Cost (Phys/Magic) -6%, Resist Buff Cancel +15%, Mental/Stun Resist +20%

  • Summoner: MEN +2, INT -2, Max MP +321, Cast. Spd. +15%, M. Atk. +10%, Speed +5, P. Atk. +8%, P. Def. +6%, Healing Efficiency +5%, Magic Cancel Rate -20%, Transfer 5% dmg to servitor, Mental/Stun Resist +20%

  • Healer: MEN +2, WIT +1, INT -2, Max MP +321, Cast. Spd. +15%, M. Atk. +10%, Speed +5, Healing Efficiency +8%, Magic Cancel Rate -20%, MP Cost (Magic/Physical) -3%, Resist Buff Cancel +15%, Mental/Stun Resist +20%

  • Wizard: INT +1, WIT +1, MEN -2, Max MP +321, Cast. Spd. +15%, M. Atk. +15%, Speed +5, M. Crit. Damage +15%, Magic Cancel Rate -20%, Mental/Stun Resist +20%

Enchant System

Safe & Max Enchant Safe Enchant: +3Max Enchant: Armor +10, Weapons +16Full body Safe Enchant: +4Bonus StonesBlessed Enchants: +10% Success chanceLucky Stones: +10% Success chanceEquipment Type+4+5+6+7+8+9+10+11+12+13…

  • Safe Enchant: +3
  • Max Enchant: Armor +10, Weapons +16Full body Safe Enchant: +4
  • Blessed Enchants: +10% Success chance
  • Lucky Stones: +10% Success chance
Full details

Safe & Max Enchant

  • Safe Enchant: +3

  • Max Enchant: Armor +10, Weapons +16

    Full body Safe Enchant: +4

Bonus Stones

  • Blessed Enchants: +10% Success chance

  • Lucky Stones: +10% Success chance

Equipment Type

+4

+5

+6

+7

+8

+9

+10

+11

+12

+13

+14

+15

+16

Physical Weapons

75%

72%

69%

66%

63%

60%

57%

54%

51%

48%

45%

42%

39%

Magic Weapons

55%

52%

49%

46%

43%

40%

37%

34%

31%

28%

25%

22%

19%

Armor & Jewelry

65%

60%

55%

50%

45%

40%

35%

-

-

-

-

-

-

Power Shirt

50%

30%

25%

20%

15%

10%

5%

-

-

-

-

-

-

Power Shirt Enchants: If fail keep the enchant, does not reset to +0 and does not destroy the item

SA Changes

A GradeDragon Slayer: Critical Drain → Focus (Crit Chance +61)Dark Legion's Edge: Rsk. Focus → Focus (Crit Chance +61)Doom Crusher: Anger → Focus (Crit Chance +61)Soul Bow: Cheap Shot → Focus (Crit Chance +64)Dragon…

  • Dragon Slayer: Critical Drain → Focus (Crit Chance +61)
  • Dark Legion's Edge: Rsk. Focus → Focus (Crit Chance +61)
  • Doom Crusher: Anger → Focus (Crit Chance +61)
  • Soul Bow: Cheap Shot → Focus (Crit Chance +64)
  • Dragon Grinder: Rsk. Evasion → Focus (Crit Chance +64)
Full details

A Grade

  • Dragon Slayer: Critical Drain → Focus (Crit Chance +61)

  • Dark Legion's Edge: Rsk. Focus → Focus (Crit Chance +61)

  • Doom Crusher: Anger → Focus (Crit Chance +61)

  • Soul Bow: Cheap Shot → Focus (Crit Chance +64)

  • Dragon Grinder: Rsk. Evasion → Focus (Crit Chance +64)

  • Sirra's Blade: Critical Poison → Focus (Crit Chance +66)

  • Themis' Tongue: Magic Focus → Acumen (Cast Speed +15%)

  • Cabrio's Hand: Magic Silence → Acumen (Cast Speed +15%)

  • Sobekk's Hurricane: Critical Drain → Focus (Crit Chance +66)

  • Daimon Staff: Acumen (Cast Speed +10%)

S Grade

  • Basalt Battlehammer: HP Drain → Haste (Attack Speed +7%)

  • Basalt Battlehammer: HP Regeneration → Focus (Crit Chance +84)

  • Dragon Hunter Axe: HP Drain → Haste (Attack Speed +7%)

  • Dragon Hunter Axe: HP Regeneration → Focus (Crit Chance +84)

  • Imperial Staff: MP Regeneration → Acumen (Cast Speed +10%)

Dynasty

  • Dynasty Halberd: Light → Haste

  • Dynasty Cudgel: Anger → Haste

  • Dynasty Cudgel: Anger → Haste

  • Dynasty Sword: Light → Haste

  • Dynasty Blade: Light → Haste

  • Dynasty Bagh: Rsk. Evasion → Health

  • Dynasty Staff: Acumen (10%)

Olf's T-Shirt

EnchantBonusesExtra Skills+0M. Def. +25, P. Def. +25—+1M. Def. +27, P. Def. +27—+2M. Def. +29, P. Def. +29—+3M. Def. +31, P. Def. +31—+4M. Def. +37, P. Def. +37, Speed +1, Max HP +25 | CON +1—+5M. Def. +44, P. Def. +44,…

Full details

Enchant

Bonuses

Extra Skills

+0

M. Def. +25, P. Def. +25

+1

M. Def. +27, P. Def. +27

+2

M. Def. +29, P. Def. +29

+3

M. Def. +31, P. Def. +31

+4

M. Def. +37, P. Def. +37, Speed +1, Max HP +25 | CON +1

+5

M. Def. +44, P. Def. +44, Speed +2, Max HP +78 | CON +1, MEN +1

+6

M. Def. +52, P. Def. +52, Speed +2, Max HP +156 | CON +1, MEN +1, STR +1, INT +1

Active: Blessed Escape (reuse 1 hour)

+7

M. Def. +61, P. Def. +61, Speed +3, Max HP +259 | CON +1, MEN +1, STR +1, INT +1, WIT +1, DEX +1

Active: Blessed Escape (reuse 1 hour)

+8

M. Def. +71, P. Def. +71, Speed +3, Max HP +388 | CON +2, MEN +2, STR +1, INT +1, WIT +1, DEX +1

Active: Blessed Escape (reuse 1 hour)

+9

M. Def. +82, P. Def. +82, Speed +4, Max HP +544 | CON +2, MEN +2, STR +2, INT +2, WIT +1, DEX +1

Active: Blessed Escape (reuse 1 hour)

Active: Invincibility (7 sec) (reuse 1 hour)

+10

M. Def. +95, P. Def. +95, Speed +5, Max HP +726 | CON +2, MEN +2, STR +2, INT +2, WIT +2, DEX +2

Active: Blessed Escape (reuse 1 hour)

Active: Invincibility (7 sec) (reuse 1 hour)

Set Enchant Bonuses

Bonus HP on Armor EnchantingEnchantB-gradeA-gradeS / S80 / S84+3141617+4424752+58494104+6139157173+7209235259+8293329363+9390439484+10502564623+11627705778Extra HP is added per enchanted armor part.Heavy Armor+6: P. Def.…

  • +6: P. Def. +40, MP Recovery Bonus +2.8, Speed +1, Vampiric Rage +1%, Damage Reflect +1%
  • +7: P. Def. +56, MP Recovery Bonus +2.8, Speed +2, Vampiric Rage +2%, Damage Reflect +2%
  • +8: P. Def. +72, MP Recovery Bonus +2.8, Speed +3, Vampiric Rage +3%, Damage Reflect +3%
  • +9: P. Def. +98, MP Recovery Bonus +2.8, Speed +4, Vampiric Rage +4%, Damage Reflect +4%
  • +10: P. Def. +120, MP Recovery Bonus +2.8, Speed +5, Vampiric Rage +5%, Damage Reflect +5%
Full details

Bonus HP on Armor Enchanting

Enchant

B-grade

A-grade

S / S80 / S84

+3

14

16

17

+4

42

47

52

+5

84

94

104

+6

139

157

173

+7

209

235

259

+8

293

329

363

+9

390

439

484

+10

502

564

623

+11

627

705

778

Extra HP is added per enchanted armor part.

Heavy Armor

  • +6: P. Def. +40, MP Recovery Bonus +2.8, Speed +1, Vampiric Rage +1%, Damage Reflect +1%

  • +7: P. Def. +56, MP Recovery Bonus +2.8, Speed +2, Vampiric Rage +2%, Damage Reflect +2%

  • +8: P. Def. +72, MP Recovery Bonus +2.8, Speed +3, Vampiric Rage +3%, Damage Reflect +3%

  • +9: P. Def. +98, MP Recovery Bonus +2.8, Speed +4, Vampiric Rage +4%, Damage Reflect +4%

  • +10: P. Def. +120, MP Recovery Bonus +2.8, Speed +5, Vampiric Rage +5%, Damage Reflect +5%

Light Armor

  • +6: M. Def. +40, Evasion/Speed +1, Crit. Rate +5, Crit. Damage +1%

  • +7: M. Def. +56, Evasion/Speed +2, Crit. Rate +10, Crit. Damage +2%

  • +8: M. Def. +72, Evasion/Speed +3, Crit. Rate +15, Crit. Damage +3%

  • +9: M. Def. +98, Evasion/Speed +4, Crit. Rate +20, Crit. Damage +4%

  • +10: M. Def. +120, Evasion/Speed +5, Crit. Rate +25, Crit. Damage +5%

Robe

  • +6: P. Def. +25, M. Def. +20, Speed +1, MP Consumption -4%, M. Atk. +1%

  • +7: P. Def. +35, M. Def. +25, Speed +2, MP Consumption -5%, M. Atk. +2%

  • +8: P. Def. +45, M. Def. +36, Speed +3, MP Consumption -6%, M. Atk. +3%

  • +9: P. Def. +60, M. Def. +48, Speed +4, MP Consumption -8%, M. Atk. +4%

  • +10: P. Def. +75, M. Def. +60, Speed +5, MP Consumption -10%, M. Atk. +5%

Talismans

Talisman TypesPassive Talismans — give stats while equipped.Active Talismans — give an effect when used.How to GetAll talismans can be purchased for Adena and are time-limited.For Donate Coins you can buy Passive talisma…

  • Passive Talismans — give stats while equipped.
  • Active Talismans — give an effect when used.
  • All talismans can be purchased for Adena and are time-limited.
  • For Donate Coins you can buy Passive talismans with infinite duration.
  • Yellow Attack Talisman : P. Atk. +82, M. Atk. +50, Atk. Spd. +25, Cast. Spd. +20, Critical Rate +30 <
Full details

Talisman Types

  • Passive Talismans — give stats while equipped.

  • Active Talismans — give an effect when used.

How to Get

  • All talismans can be purchased for Adena and are time-limited.

  • For Donate Coins you can buy Passive talismans with infinite duration.

Passive Talismans

  • Yellow Attack Talisman : P. Atk. +82, M. Atk. +50, Atk. Spd. +25, Cast. Spd. +20, Critical Rate +30 <

  • Yellow Defense Talisman : P. Def. +70, M. Def. +60, P. Critical Rate -3%, Critical Damage Received -100

  • Yellow Speed Talisman : Speed +5, Accuracy +2, Evasion +2

Active Talismans

  • Life Force: regenerates HP / CP / MP on use.

  • Maximum Clarity: skill MP cost becomes 1% of the default value for a short time.

  • Meditation: regenerates MP on use.

  • Divine Protection: grants massive defense for a short time | P. Def. +3600, M. Def. +2700.

Improved Epics

Improved Epics: Stats &amp; ShopEpic jewelry is available in two versions: Simple and Improved.Improved versions provide stronger bonuses and are available via the Epic Shop.Core RingSimple: +5% DMG, STR/INT +1, Move Spe…

  • Epic jewelry is available in two versions: Simple and Improved.
  • Improved versions provide stronger bonuses and are available via the Epic Shop.
  • Simple: +5% DMG, STR/INT +1, Move Speed +2
  • Improved: +5% DMG, STR/INT +2, Move Speed +4
  • Simple: Heal +4%, MP Consumption -4%, Max HP +400, CON/MEN +1
Full details

Improved Epics: Stats & Shop

  • Epic jewelry is available in two versions: Simple and Improved.

  • Improved versions provide stronger bonuses and are available via the Epic Shop.

Core Ring

  • Simple: +5% DMG, STR/INT +1, Move Speed +2

  • Improved: +5% DMG, STR/INT +2, Move Speed +4

Orfen Earring

  • Simple: Heal +4%, MP Consumption -4%, Max HP +400, CON/MEN +1

  • Improved: Heal +6%, MP Consumption -6%, Max HP +600, CON/MEN +2

Ant Queen Ring (Improved)

  • Poison Resist +30% | Poison Chance +30%

  • Hold Resist +20% | Hold Chance +20%

  • Accuracy +2

  • P. Crit. Power +20%

  • P. Atk. +5% | M. Atk. +5%

Zaken Earring (Improved)

  • Bleeding Resist +40% | Bleeding Chance +40%

  • Shock &amp; Mental Resist +30% | Shock &amp; Mental Chance +30%

  • Healing Power +15%

  • Vampiric Rage effect +4%

Baium Ring (Improved)

  • Poison Resist +40% | Poison Chance +40%

  • Hold Resist +30% | Hold Chance +30%

  • Accuracy +2

  • P. Crit. Power +20%

  • Atk. Spd. +6% | Cast. Spd. +6%

Frintezza Necklace (Improved)

  • DEX +1

  • Sleep/Paralysis/Stun Resist +20% | Chance +20%

  • Poison/Bleeding Resist +25% | Chance +25%

  • Skill Cooldown -7%

  • Return Damage from melee attacks +6%

ImprovedEpics

Fake Epic Jewelry

How to GetDaily Solo Kamaloka: hunt 300 mobs (daily mission).Server Raid Boss: deal damage to the RB (boss respawn is every 4 hours. Teleport can be found in ALT+B &gt; Teleport &gt; Avalon BOSS). About Fake EpicsFake ep…

  • Daily Solo Kamaloka: hunt 300 mobs (daily mission).
  • Server Raid Boss: deal damage to the RB (boss respawn is every 4 hours. Teleport can be found in ALT+B &gt; Teleport &gt; Avalon BOSS).
  • Fake epics are a budget alternative to real epics.
  • They provide smaller bonuses and are easier to obtain.
  • Fake Ant Queen: MP +21, increases Accuracy, increases P. Critical Damage by 7%, Hold Resistance +10%, and Hold Atk. Rate +10%
Full details

How to Get

  • Daily Solo Kamaloka: hunt 300 mobs (daily mission).

  • Server Raid Boss: deal damage to the RB (boss respawn is every 4 hours. Teleport can be found in ALT+B > Teleport > Avalon BOSS).

About Fake Epics

  • Fake epics are a budget alternative to real epics.

  • They provide smaller bonuses and are easier to obtain.

Stats

  • Fake Ant Queen: MP +21, increases Accuracy, increases P. Critical Damage by 7%, Hold Resistance +10%, and Hold Atk. Rate +10%

  • Fake Core: Increases P.Atk/M.Atk by 5%, MP+21, Increases Accuracy.

  • Fake Zaken: MP+31 Bleed Resistance +15%, Bleed Atk. Rate +15%, Increase Heal Amount, Vampiric Rage Effect, Stun / Mental Attack Resistance +10%, Stun / Mental Atk Rate +10%

  • Fake Orfen: Increases Max HP by 250, MP+31, Bleed Resistance +10, Chance of Bleed Attack +10%, Increases healing effects, decreases MP Consumption by 2%

  • Fake Baium: MP+21 Increases Accuracy, P. Critical Damage by 7%, Atk Spd. and Casting Spd by 2%

FakeEpic

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