Items
Items
Rare Equipment
Soon
This section is being prepared. We’ll publish full details here soon.
Set Changes
A Grade Sets
Heavy
Tallum: STR +2, CON -2, Atk. Spd. +8%, Weight limit +5759, Resist Poison +80%, Resist Bleeding +80%, Mental Resistance +50%
Dark Crystal: CON +2, STR -2, Cast. Spd. +15%, Healing Power +4, Resist Paralyze +50%, Resist Medusa +30% | Shield: Shield Def. Rate +18%
Nightmare: CON +2, DEX -2, P. Atk. +4%, P. Def. +6%, Magic Resistance +5, Resist Sleep +70%, Resist Hold +70% | Shield: Damage Reflect +5%
Majestic: STR +2, CON -2, P. Atk. +6%, Accuracy +5, Resist Stun +50%
Light
Tallum: MEN +2, WIT -1, Cast. Spd. +15%, Skill Use Time -8%, Max HP +222, MP Regen +8%, Resist Poison +80%, Resist Bleeding +80%, Mental Resistance +50%
Dark Crystal: STR +1, CON -1, Atk. Spd. +4%, P. Atk. +4%, Resist Paralyze +50%
Nightmare: DEX +1, CON -1, M. Def. +7%, P. Skill Evasion +5%, Vampiric Rage +3%, Resist Sleep +70%, Resist Hold +70%
Majestic: DEX +1, CON -1, P. Atk. (Bow/Crossbow) +8%, Max HP +240, Weight limit +5759, Resist Stun +50%
Robe
Tallum: WIT +2, INT -1, M. Def. +8%, Cast. Spd. +15%, Speed +7, Resist Poison +80%, Resist Bleeding +80%, Mental Resistance +50%
Dark Crystal: WIT +2, MEN -2, P. Def. +8%, Cast. Spd. +15%, Speed +7, Magic Cancel Rate -50, Resist Paralyze +50%
Nightmare: INT +2, WIT -1, M. Atk. +13%, Cast. Spd. +10%, M. Crit. Power +12%, MP Regen +8%, Resist Sleep +70%, Resist Hold +70%
Majestic: MEN +1, INT -1, Cast. Spd. +15%, Max MP +240, MP Regen +8%, Resist Stun +50%
S Grade Sets
Imperial Crusader: STR +2, P./M. Def. +8%, Max HP +445, Sleep/Root Resist +70%
Draconic: DEX +1, STR +1, P. Atk. Spd. +4%, P. Atk. +4%, Max MP +289, Weight limit +5759
Major Arcana: WIT +2, INT +1, MEN -1, M. Atk. +17%, Cast. Spd. +7%, Move Speed +7, Stun/Cancel Resist +50%, Weight limit +5759
Dynasty
Heavy
Shield Master: CON +2, Max HP +520, P. Def. +6.6%, M. Def. +8%, Healing Efficiency +6%, P. Critical Damage Resist -5%, Mental/Stun Resist +20%
Weapon Master: STR +2, CON -2, Max HP +520, P. Atk. +6.6%, P. Crit. Rate +29.5, P. Crit. Damage +282, Mental/Stun Resist +20%
Force Master: STR +1, DEX +1, CON -2, Max HP +520, P. Atk. +6.6%, Speed +3, Re-use (Phys/Magic) -6%, MP Cost (Physical) -6%, Mental/Stun Resist +20%
Bard: STR +2, CON -2, Max HP +520, P. Def. +6.6%, P. Critical Damage Resist -5%, MP Cost (Rhythm) -12%, Mental/Stun Resist +20%
Light
Force: STR +1, DEX +1, CON -2, Max HP +520, Atk. Spd. +4%, P. Atk. +6.6%, Re-use (Phys/Magic) -6%, MP Cost (Physical) -6%, Mental/Stun Resist +20%
Dagger: DEX +2, CON -2, Max HP +520, Atk. Spd. +3.24%, P. Crit. Damage +5%, Evasion +5.3, Speed +4, Avoid Rate (Physical skills) +5%, Re-use (Phys/Magic) -5%, Mental/Stun Resist +20%
Bow: STR +1, DEX +1, CON -2, Max HP +520, Atk. Spd. +3.24%, Accuracy +4.3, Speed +3, Bow Range +50, Re-use (Phys/Magic) -12%, Mental/Stun Resist +20%
Weapon: STR +1, DEX +1, CON -2, Max HP +520, P. Atk. +6.6%, P. Crit. Rate +29.5, P. Crit. Damage +282, Mental/Stun Resist +20%
Robe
Enchanter: MEN +2, INT -2, Max MP +321, Cast. Spd. +15%, M. Atk. +10%, Speed +5, Healing Efficiency +8%, MP Cost (Phys/Magic) -6%, Resist Buff Cancel +15%, Mental/Stun Resist +20%
Summoner: MEN +2, INT -2, Max MP +321, Cast. Spd. +15%, M. Atk. +10%, Speed +5, P. Atk. +8%, P. Def. +6%, Healing Efficiency +5%, Magic Cancel Rate -20%, Transfer 5% dmg to servitor, Mental/Stun Resist +20%
Healer: MEN +2, WIT +1, INT -2, Max MP +321, Cast. Spd. +15%, M. Atk. +10%, Speed +5, Healing Efficiency +8%, Magic Cancel Rate -20%, MP Cost (Magic/Physical) -3%, Resist Buff Cancel +15%, Mental/Stun Resist +20%
Wizard: INT +1, WIT +1, MEN -2, Max MP +321, Cast. Spd. +15%, M. Atk. +15%, Speed +5, M. Crit. Damage +15%, Magic Cancel Rate -20%, Mental/Stun Resist +20%
Enchant System
Safe & Max Enchant
Safe Enchant: +3
Max Enchant: Armor +10, Weapons +16
Full body Safe Enchant: +4
Bonus Stones
Blessed Enchants: +10% Success chance
Lucky Stones: +10% Success chance
Equipment Type | +4 | +5 | +6 | +7 | +8 | +9 | +10 | +11 | +12 | +13 | +14 | +15 | +16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Physical Weapons | 75% | 72% | 69% | 66% | 63% | 60% | 57% | 54% | 51% | 48% | 45% | 42% | 39% |
Magic Weapons | 55% | 52% | 49% | 46% | 43% | 40% | 37% | 34% | 31% | 28% | 25% | 22% | 19% |
Armor & Jewelry | 65% | 60% | 55% | 50% | 45% | 40% | 35% | - | - | - | - | - | - |
Power Shirt | 50% | 30% | 25% | 20% | 15% | 10% | 5% | - | - | - | - | - | - |
Power Shirt Enchants: If fail keep the enchant, does not reset to +0 and does not destroy the item
SA Changes
A Grade
Dragon Slayer: Critical Drain → Focus (Crit Chance +61)
Dark Legion's Edge: Rsk. Focus → Focus (Crit Chance +61)
Doom Crusher: Anger → Focus (Crit Chance +61)
Soul Bow: Cheap Shot → Focus (Crit Chance +64)
Dragon Grinder: Rsk. Evasion → Focus (Crit Chance +64)
Sirra's Blade: Critical Poison → Focus (Crit Chance +66)
Themis' Tongue: Magic Focus → Acumen (Cast Speed +15%)
Cabrio's Hand: Magic Silence → Acumen (Cast Speed +15%)
Sobekk's Hurricane: Critical Drain → Focus (Crit Chance +66)
Daimon Staff: Acumen (Cast Speed +10%)
S Grade
Basalt Battlehammer: HP Drain → Haste (Attack Speed +7%)
Basalt Battlehammer: HP Regeneration → Focus (Crit Chance +84)
Dragon Hunter Axe: HP Drain → Haste (Attack Speed +7%)
Dragon Hunter Axe: HP Regeneration → Focus (Crit Chance +84)
Imperial Staff: MP Regeneration → Acumen (Cast Speed +10%)
Dynasty
Dynasty Halberd: Light → Haste
Dynasty Cudgel: Anger → Haste
Dynasty Cudgel: Anger → Haste
Dynasty Sword: Light → Haste
Dynasty Blade: Light → Haste
Dynasty Bagh: Rsk. Evasion → Health
Dynasty Staff: Acumen (10%)
Olf's T-Shirt

Enchant | Bonuses | Extra Skills |
|---|---|---|
+0 | M. Def. +25, P. Def. +25 | — |
+1 | M. Def. +27, P. Def. +27 | — |
+2 | M. Def. +29, P. Def. +29 | — |
+3 | M. Def. +31, P. Def. +31 | — |
+4 | M. Def. +37, P. Def. +37, Speed +1, Max HP +25 | CON +1 | — |
+5 | M. Def. +44, P. Def. +44, Speed +2, Max HP +78 | CON +1, MEN +1 | — |
+6 | M. Def. +52, P. Def. +52, Speed +2, Max HP +156 | CON +1, MEN +1, STR +1, INT +1 | Active: Blessed Escape (reuse 1 hour) |
+7 | M. Def. +61, P. Def. +61, Speed +3, Max HP +259 | CON +1, MEN +1, STR +1, INT +1, WIT +1, DEX +1 | Active: Blessed Escape (reuse 1 hour) |
+8 | M. Def. +71, P. Def. +71, Speed +3, Max HP +388 | CON +2, MEN +2, STR +1, INT +1, WIT +1, DEX +1 | Active: Blessed Escape (reuse 1 hour) |
+9 | M. Def. +82, P. Def. +82, Speed +4, Max HP +544 | CON +2, MEN +2, STR +2, INT +2, WIT +1, DEX +1 | Active: Blessed Escape (reuse 1 hour) Active: Invincibility (7 sec) (reuse 1 hour) |
+10 | M. Def. +95, P. Def. +95, Speed +5, Max HP +726 | CON +2, MEN +2, STR +2, INT +2, WIT +2, DEX +2 | Active: Blessed Escape (reuse 1 hour) Active: Invincibility (7 sec) (reuse 1 hour) |
Set Enchant Bonuses
Bonus HP on Armor Enchanting
Enchant | B-grade | A-grade | S / S80 / S84 |
|---|---|---|---|
+3 | 14 | 16 | 17 |
+4 | 42 | 47 | 52 |
+5 | 84 | 94 | 104 |
+6 | 139 | 157 | 173 |
+7 | 209 | 235 | 259 |
+8 | 293 | 329 | 363 |
+9 | 390 | 439 | 484 |
+10 | 502 | 564 | 623 |
+11 | 627 | 705 | 778 |
Extra HP is added per enchanted armor part.
Heavy Armor
+6: P. Def. +40, MP Recovery Bonus +2.8, Speed +1, Vampiric Rage +1%, Damage Reflect +1%
+7: P. Def. +56, MP Recovery Bonus +2.8, Speed +2, Vampiric Rage +2%, Damage Reflect +2%
+8: P. Def. +72, MP Recovery Bonus +2.8, Speed +3, Vampiric Rage +3%, Damage Reflect +3%
+9: P. Def. +98, MP Recovery Bonus +2.8, Speed +4, Vampiric Rage +4%, Damage Reflect +4%
+10: P. Def. +120, MP Recovery Bonus +2.8, Speed +5, Vampiric Rage +5%, Damage Reflect +5%
Light Armor
+6: M. Def. +40, Evasion/Speed +1, Crit. Rate +5, Crit. Damage +1%
+7: M. Def. +56, Evasion/Speed +2, Crit. Rate +10, Crit. Damage +2%
+8: M. Def. +72, Evasion/Speed +3, Crit. Rate +15, Crit. Damage +3%
+9: M. Def. +98, Evasion/Speed +4, Crit. Rate +20, Crit. Damage +4%
+10: M. Def. +120, Evasion/Speed +5, Crit. Rate +25, Crit. Damage +5%
Robe
+6: P. Def. +25, M. Def. +20, Speed +1, MP Consumption -4%, M. Atk. +1%
+7: P. Def. +35, M. Def. +25, Speed +2, MP Consumption -5%, M. Atk. +2%
+8: P. Def. +45, M. Def. +36, Speed +3, MP Consumption -6%, M. Atk. +3%
+9: P. Def. +60, M. Def. +48, Speed +4, MP Consumption -8%, M. Atk. +4%
+10: P. Def. +75, M. Def. +60, Speed +5, MP Consumption -10%, M. Atk. +5%
Talismans
Talisman Types
Passive Talismans — give stats while equipped.
Active Talismans — give an effect when used.
How to Get
All talismans can be purchased for Adena and are time-limited.
For Donate Coins you can buy Passive talismans with infinite duration.
Passive Talismans
Yellow Attack Talisman : P. Atk. +82, M. Atk. +50, Atk. Spd. +25, Cast. Spd. +20, Critical Rate +30 <
Yellow Defense Talisman : P. Def. +70, M. Def. +60, P. Critical Rate -3%, Critical Damage Received -100
Yellow Speed Talisman : Speed +5, Accuracy +2, Evasion +2
Active Talismans
Life Force: regenerates HP / CP / MP on use.
Maximum Clarity: skill MP cost becomes 1% of the default value for a short time.
Meditation: regenerates MP on use.
Divine Protection: grants massive defense for a short time | P. Def. +3600, M. Def. +2700.