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Items

Rare Equipment

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Set Changes

A Grade Sets

Heavy

  • Tallum: STR +2, CON -2, Atk. Spd. +8%, Weight limit +5759, Resist Poison +80%, Resist Bleeding +80%, Mental Resistance +50%

  • Dark Crystal: CON +2, STR -2, Cast. Spd. +15%, Healing Power +4, Resist Paralyze +50%, Resist Medusa +30% | Shield: Shield Def. Rate +18%

  • Nightmare: CON +2, DEX -2, P. Atk. +4%, P. Def. +6%, Magic Resistance +5, Resist Sleep +70%, Resist Hold +70% | Shield: Damage Reflect +5%

  • Majestic: STR +2, CON -2, P. Atk. +6%, Accuracy +5, Resist Stun +50%

Light

  • Tallum: MEN +2, WIT -1, Cast. Spd. +15%, Skill Use Time -8%, Max HP +222, MP Regen +8%, Resist Poison +80%, Resist Bleeding +80%, Mental Resistance +50%

  • Dark Crystal: STR +1, CON -1, Atk. Spd. +4%, P. Atk. +4%, Resist Paralyze +50%

  • Nightmare: DEX +1, CON -1, M. Def. +7%, P. Skill Evasion +5%, Vampiric Rage +3%, Resist Sleep +70%, Resist Hold +70%

  • Majestic: DEX +1, CON -1, P. Atk. (Bow/Crossbow) +8%, Max HP +240, Weight limit +5759, Resist Stun +50%

Robe

  • Tallum: WIT +2, INT -1, M. Def. +8%, Cast. Spd. +15%, Speed +7, Resist Poison +80%, Resist Bleeding +80%, Mental Resistance +50%

  • Dark Crystal: WIT +2, MEN -2, P. Def. +8%, Cast. Spd. +15%, Speed +7, Magic Cancel Rate -50, Resist Paralyze +50%

  • Nightmare: INT +2, WIT -1, M. Atk. +13%, Cast. Spd. +10%, M. Crit. Power +12%, MP Regen +8%, Resist Sleep +70%, Resist Hold +70%

  • Majestic: MEN +1, INT -1, Cast. Spd. +15%, Max MP +240, MP Regen +8%, Resist Stun +50%

S Grade Sets

  • Imperial Crusader: STR +2, P./M. Def. +8%, Max HP +445, Sleep/Root Resist +70%

  • Draconic: DEX +1, STR +1, P. Atk. Spd. +4%, P. Atk. +4%, Max MP +289, Weight limit +5759

  • Major Arcana: WIT +2, INT +1, MEN -1, M. Atk. +17%, Cast. Spd. +7%, Move Speed +7, Stun/Cancel Resist +50%, Weight limit +5759

Dynasty

Heavy

  • Shield Master: CON +2, Max HP +520, P. Def. +6.6%, M. Def. +8%, Healing Efficiency +6%, P. Critical Damage Resist -5%, Mental/Stun Resist +20%

  • Weapon Master: STR +2, CON -2, Max HP +520, P. Atk. +6.6%, P. Crit. Rate +29.5, P. Crit. Damage +282, Mental/Stun Resist +20%

  • Force Master: STR +1, DEX +1, CON -2, Max HP +520, P. Atk. +6.6%, Speed +3, Re-use (Phys/Magic) -6%, MP Cost (Physical) -6%, Mental/Stun Resist +20%

  • Bard: STR +2, CON -2, Max HP +520, P. Def. +6.6%, P. Critical Damage Resist -5%, MP Cost (Rhythm) -12%, Mental/Stun Resist +20%

Light

  • Force: STR +1, DEX +1, CON -2, Max HP +520, Atk. Spd. +4%, P. Atk. +6.6%, Re-use (Phys/Magic) -6%, MP Cost (Physical) -6%, Mental/Stun Resist +20%

  • Dagger: DEX +2, CON -2, Max HP +520, Atk. Spd. +3.24%, P. Crit. Damage +5%, Evasion +5.3, Speed +4, Avoid Rate (Physical skills) +5%, Re-use (Phys/Magic) -5%, Mental/Stun Resist +20%

  • Bow: STR +1, DEX +1, CON -2, Max HP +520, Atk. Spd. +3.24%, Accuracy +4.3, Speed +3, Bow Range +50, Re-use (Phys/Magic) -12%, Mental/Stun Resist +20%

  • Weapon: STR +1, DEX +1, CON -2, Max HP +520, P. Atk. +6.6%, P. Crit. Rate +29.5, P. Crit. Damage +282, Mental/Stun Resist +20%

Robe

  • Enchanter: MEN +2, INT -2, Max MP +321, Cast. Spd. +15%, M. Atk. +10%, Speed +5, Healing Efficiency +8%, MP Cost (Phys/Magic) -6%, Resist Buff Cancel +15%, Mental/Stun Resist +20%

  • Summoner: MEN +2, INT -2, Max MP +321, Cast. Spd. +15%, M. Atk. +10%, Speed +5, P. Atk. +8%, P. Def. +6%, Healing Efficiency +5%, Magic Cancel Rate -20%, Transfer 5% dmg to servitor, Mental/Stun Resist +20%

  • Healer: MEN +2, WIT +1, INT -2, Max MP +321, Cast. Spd. +15%, M. Atk. +10%, Speed +5, Healing Efficiency +8%, Magic Cancel Rate -20%, MP Cost (Magic/Physical) -3%, Resist Buff Cancel +15%, Mental/Stun Resist +20%

  • Wizard: INT +1, WIT +1, MEN -2, Max MP +321, Cast. Spd. +15%, M. Atk. +15%, Speed +5, M. Crit. Damage +15%, Magic Cancel Rate -20%, Mental/Stun Resist +20%

Enchant System

Safe & Max Enchant

  • Safe Enchant: +3

  • Max Enchant: Armor +10, Weapons +16

    Full body Safe Enchant: +4

Bonus Stones

  • Blessed Enchants: +10% Success chance

  • Lucky Stones: +10% Success chance

Equipment Type

+4

+5

+6

+7

+8

+9

+10

+11

+12

+13

+14

+15

+16

Physical Weapons

75%

72%

69%

66%

63%

60%

57%

54%

51%

48%

45%

42%

39%

Magic Weapons

55%

52%

49%

46%

43%

40%

37%

34%

31%

28%

25%

22%

19%

Armor & Jewelry

65%

60%

55%

50%

45%

40%

35%

-

-

-

-

-

-

Power Shirt

50%

30%

25%

20%

15%

10%

5%

-

-

-

-

-

-

Power Shirt Enchants: If fail keep the enchant, does not reset to +0 and does not destroy the item

SA Changes

A Grade

  • Dragon Slayer: Critical Drain → Focus (Crit Chance +61)

  • Dark Legion's Edge: Rsk. Focus → Focus (Crit Chance +61)

  • Doom Crusher: Anger → Focus (Crit Chance +61)

  • Soul Bow: Cheap Shot → Focus (Crit Chance +64)

  • Dragon Grinder: Rsk. Evasion → Focus (Crit Chance +64)

  • Sirra's Blade: Critical Poison → Focus (Crit Chance +66)

  • Themis' Tongue: Magic Focus → Acumen (Cast Speed +15%)

  • Cabrio's Hand: Magic Silence → Acumen (Cast Speed +15%)

  • Sobekk's Hurricane: Critical Drain → Focus (Crit Chance +66)

  • Daimon Staff: Acumen (Cast Speed +10%)

S Grade

  • Basalt Battlehammer: HP Drain → Haste (Attack Speed +7%)

  • Basalt Battlehammer: HP Regeneration → Focus (Crit Chance +84)

  • Dragon Hunter Axe: HP Drain → Haste (Attack Speed +7%)

  • Dragon Hunter Axe: HP Regeneration → Focus (Crit Chance +84)

  • Imperial Staff: MP Regeneration → Acumen (Cast Speed +10%)

Dynasty

  • Dynasty Halberd: Light → Haste

  • Dynasty Cudgel: Anger → Haste

  • Dynasty Cudgel: Anger → Haste

  • Dynasty Sword: Light → Haste

  • Dynasty Blade: Light → Haste

  • Dynasty Bagh: Rsk. Evasion → Health

  • Dynasty Staff: Acumen (10%)

Olf's T-Shirt

olf

Enchant

Bonuses

Extra Skills

+0

M. Def. +25, P. Def. +25

+1

M. Def. +27, P. Def. +27

+2

M. Def. +29, P. Def. +29

+3

M. Def. +31, P. Def. +31

+4

M. Def. +37, P. Def. +37, Speed +1, Max HP +25 | CON +1

+5

M. Def. +44, P. Def. +44, Speed +2, Max HP +78 | CON +1, MEN +1

+6

M. Def. +52, P. Def. +52, Speed +2, Max HP +156 | CON +1, MEN +1, STR +1, INT +1

Active: Blessed Escape (reuse 1 hour)

+7

M. Def. +61, P. Def. +61, Speed +3, Max HP +259 | CON +1, MEN +1, STR +1, INT +1, WIT +1, DEX +1

Active: Blessed Escape (reuse 1 hour)

+8

M. Def. +71, P. Def. +71, Speed +3, Max HP +388 | CON +2, MEN +2, STR +1, INT +1, WIT +1, DEX +1

Active: Blessed Escape (reuse 1 hour)

+9

M. Def. +82, P. Def. +82, Speed +4, Max HP +544 | CON +2, MEN +2, STR +2, INT +2, WIT +1, DEX +1

Active: Blessed Escape (reuse 1 hour)

Active: Invincibility (7 sec) (reuse 1 hour)

+10

M. Def. +95, P. Def. +95, Speed +5, Max HP +726 | CON +2, MEN +2, STR +2, INT +2, WIT +2, DEX +2

Active: Blessed Escape (reuse 1 hour)

Active: Invincibility (7 sec) (reuse 1 hour)

Set Enchant Bonuses

Bonus HP on Armor Enchanting

Enchant

B-grade

A-grade

S / S80 / S84

+3

14

16

17

+4

42

47

52

+5

84

94

104

+6

139

157

173

+7

209

235

259

+8

293

329

363

+9

390

439

484

+10

502

564

623

+11

627

705

778

Extra HP is added per enchanted armor part.

Heavy Armor

  • +6: P. Def. +40, MP Recovery Bonus +2.8, Speed +1, Vampiric Rage +1%, Damage Reflect +1%

  • +7: P. Def. +56, MP Recovery Bonus +2.8, Speed +2, Vampiric Rage +2%, Damage Reflect +2%

  • +8: P. Def. +72, MP Recovery Bonus +2.8, Speed +3, Vampiric Rage +3%, Damage Reflect +3%

  • +9: P. Def. +98, MP Recovery Bonus +2.8, Speed +4, Vampiric Rage +4%, Damage Reflect +4%

  • +10: P. Def. +120, MP Recovery Bonus +2.8, Speed +5, Vampiric Rage +5%, Damage Reflect +5%

Light Armor

  • +6: M. Def. +40, Evasion/Speed +1, Crit. Rate +5, Crit. Damage +1%

  • +7: M. Def. +56, Evasion/Speed +2, Crit. Rate +10, Crit. Damage +2%

  • +8: M. Def. +72, Evasion/Speed +3, Crit. Rate +15, Crit. Damage +3%

  • +9: M. Def. +98, Evasion/Speed +4, Crit. Rate +20, Crit. Damage +4%

  • +10: M. Def. +120, Evasion/Speed +5, Crit. Rate +25, Crit. Damage +5%

Robe

  • +6: P. Def. +25, M. Def. +20, Speed +1, MP Consumption -4%, M. Atk. +1%

  • +7: P. Def. +35, M. Def. +25, Speed +2, MP Consumption -5%, M. Atk. +2%

  • +8: P. Def. +45, M. Def. +36, Speed +3, MP Consumption -6%, M. Atk. +3%

  • +9: P. Def. +60, M. Def. +48, Speed +4, MP Consumption -8%, M. Atk. +4%

  • +10: P. Def. +75, M. Def. +60, Speed +5, MP Consumption -10%, M. Atk. +5%

Talismans

Talisman Types

  • Passive Talismans — give stats while equipped.

  • Active Talismans — give an effect when used.

How to Get

  • All talismans can be purchased for Adena and are time-limited.

  • For Donate Coins you can buy Passive talismans with infinite duration.

Passive Talismans

  • Yellow Attack Talisman : P. Atk. +82, M. Atk. +50, Atk. Spd. +25, Cast. Spd. +20, Critical Rate +30 <

  • Yellow Defense Talisman : P. Def. +70, M. Def. +60, P. Critical Rate -3%, Critical Damage Received -100

  • Yellow Speed Talisman : Speed +5, Accuracy +2, Evasion +2

Active Talismans

  • Life Force: regenerates HP / CP / MP on use.

  • Maximum Clarity: skill MP cost becomes 1% of the default value for a short time.

  • Meditation: regenerates MP on use.

  • Divine Protection: grants massive defense for a short time | P. Def. +3600, M. Def. +2700.

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